![]() While your little critter might end up looking like a bit of a chewed dog toy, the environments sing with coloUr and are so varied that you'll be adventuring over uncertain horizons in the quest for loot and things to shoot. It all fits into this lovely gameplay loop of heading out into the wild, exploring a run down settlement, hoovering up loot, breaking down the stuff you don't need, empowering your weapons and armor, then setting out once more, this time able to push further into the unknown.Įxploring the world of Biomutant, whether on the back of a horse with a creepy face, monstrous robotic mech, or liquid-smooth jet ski is an absolute joy, as no matter where you are, whether it's in a rocky canyon, lush open field, or oppressive swamp the game sings with a beautiful radiance and vibrancy. So once I found an outfit I liked with a decent amount of add-on slots to chuck on even more stat-affecting modifiers, I was set for pretty much the next 30 hours or so, with a few bits of tinkering here and there. Biomutant, bless its heart, allows gamers like me the ability to upgrade their gear at benches dotted around the world to keep them competitive with even late-game loot. This system was a breath of fresh air for me because I'm a player who's tired of constantly having to forgo a piece of armor or a weapon I like in favour of an uglier one with slightly better stat. Within about three hours of playtime I was carting around so many odd and ill-fitting clothes it looked like I'd robbed a charity shop as loot is EVERYWHERE, and I was constantly switching outfits to make use of elemental buffs, as well as exploring the game's incredible crafting system. THQ NordicĪnd speaking of difference, I would wager that there will be no two characters that end up looking the same once you start applying the almost ridiculous level of loot this game has to the mix. What this means is that it's very possible to play through the same game multiple times and emerge with a completely different outcome. Some characters may offer extra aid or even refuse to work with you, depending on who you've partnered up with. ![]() And this is just the tip of the Bio-berg when it comes to player choice, as at nearly every turn you're met with a myriad of dialogue options, quest resolutions and endgame-effecting questions each of which are tracked by a literal Light and Dark system represented by two spirits who offer their thoughts on your actions throughout.Īs well as unlocking new powers depending on your moral choices, these decisions will come to affect the lay of the land, as you can choose to ally with different tribes, each with different goals.
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